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chess:programming:search:negamax

Chess - Programming - Search - Negamax

Negamax is a common way of implementing Minimax and derived algorithms.

  • Instead of using two separate subroutines for the Min player and the Max player, it passes on the negated score due to following mathematical relation:

How to Use NegaMax

NegaMax is called from a root function.

In the loop which generates all the root moves:

  • Generate a Score relative to the side being evaluated, for a specific move.
  • In the Root retain the returned score for each potential move.
  • Pick the move with the lowest score.

max(a, b) == -min(-a, -b)

This is how the pseudo-code of the recursive algorithm looks like. For clarity move making and unmaking is omitted.

int negaMax( int depth ) {
    if ( depth == 0 ) return evaluate();
    int max = -oo;
    for ( all moves)  {
        score = -negaMax( depth - 1 );
        if( score > max )
            max = score;
    }
    return max;
}

NOTE: In order for NegaMax to work, the Static Evaluation function must return a score relative to the side to being evaluated.

  • This score must be symmetric.
    • The simplest score evaluation could be: score = materialWeight * (numWhitePieces - numBlackPieces) * who2move where who2move = 1 for white, and who2move = -1 for black.

References

chess/programming/search/negamax.txt · Last modified: 2021/10/12 00:50 by peter

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