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chess:programming:minimax_algorithm

Chess - Programming - Minimax Algorithm

Minimax is a kind of backtracking algorithm that is used in decision making and game theory to find the optimal move for a player, assuming that your opponent also plays optimally.

  • In Minimax the two players are called maximizer and minimizer.
  • The maximizer tries to get the highest score possible while the minimizer tries to do the opposite and get the lowest score possible.

Every board state has a value associated with it.

  • In a given state if the maximizer has upper hand then, the score of the board will tend to be some positive value.
  • If the minimizer has the upper hand in that board state then it will tend to be some negative value.
  • The values of the board are calculated by some heuristics which are unique for every type of game.

Since this is a backtracking based algorithm, it tries all possible moves, then backtracks and makes a decision.


A program to illustrate the Minimax Algorithm

A Tic-Tac-Toe example program to illustrate the Minimax Algorithm


Pseudocode

function minimax(board, depth, isMaximizingPlayer):
 
  if current board state is a terminal state :
    return value of the board
 
  if isMaximizingPlayer :
    bestVal = -INFINITY 
    for each move in board :
      value = minimax(board, depth+1, false)
      bestVal = max( bestVal, value) 
    return bestVal
 
  else :
    bestVal = +INFINITY 
    for each move in board :
      value = minimax(board, depth+1, true)
      bestVal = min( bestVal, value) 
    return bestVal

Example

Consider a game which has 4 final states and paths to reach final state are from root to 4 leaves of a perfect binary tree as shown below.

  • Assume you are the maximizing player and you get the first chance to move, i.e., you are at the root and your opponent at next level.
  • Which move you would make as a maximizing player considering that your opponent also plays optimally?

Since this is a backtracking based algorithm, it tries all possible moves, then backtracks and makes a decision.

  • Maximizer goes LEFT:
    • It is now the minimizers turn.
    • The minimizer now has a choice between 3 and 5.
    • Being the minimizer it will definitely choose the least among both, that is 3.
  • Maximizer goes RIGHT:
    • It is now the minimizers turn.
    • The minimizer now has a choice between 2 and 9.
    • He will choose 2 as it is the least among the two values.

Being the maximizer you would choose the larger value that is 3.

  • Hence the optimal move for the maximizer is to go LEFT and the optimal value is 3.

Now the game tree looks like below:

The above tree shows two possible scores when maximizer makes left and right moves.

NOTE: Even though there is a value of 9 on the right subtree, the minimizer will never pick that.

  • We must always assume that our opponent plays optimally.
chess/programming/minimax_algorithm.txt · Last modified: 2021/10/30 22:40 by peter

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