chess:programming:lsb_least_significant_bit
Table of Contents
Chess - Programming - LSB (Least Significant Bit)
The least significant bit (LSB) is the bit position of the first bit set in a value.
There are many ways to determine the LSB, but the goal is to do that as quickly as possible.
- Due to the number of Chess positions possible, many millions, even a small saving for the lookup of the LSB can provide much further lookups in the same time.
ulong i = 18; // (10010)
NOTE: The LSB would be the 2 (or 1 if we are counting position from 0).
Using Bit-wise operations
ulong lsb = x & ~(x-1);
Using Bit Manipulation
UINT64 countTrailingZeros(UINT64 input) { if (input == 0) return 64; UINT64 n = 0; if ((input & 0xFFFFFFFF) == 0) { n = 32; input = input >> 32; } if ((input & 0xFFFF) == 0) { n = n + 16; input = input >> 16; } if ((input & 0xFF) == 0) { n = n + 8; input = input >> 8; } if ((input & 0xF) == 0) { n = n + 4; input = input >> 4; } if ((input & 3) == 0) { n = n + 2; input = input >> 2; } if ((input & 1) == 0) { ++n; } return n; }
Using Builtin
GCC has __builtin_clz.
lsb = __builtin_clz(pos);
Using de Bruijn
const UINT64 DeBruijnSequence = 0x37E84A99DAE458FULL; int MultiplyDeBruijnBitPosition[] = { 0, 1, 17, 2, 18, 50, 3, 57, 47, 19, 22, 51, 29, 4, 33, 58, 15, 48, 20, 27, 25, 23, 52, 41, 54, 30, 38, 5, 43, 34, 59, 8, 63, 16, 49, 56, 46, 21, 28, 32, 14, 26, 24, 40, 53, 37, 42, 7, 62, 55, 45, 31, 13, 39, 36, 6, 61, 44, 12, 35, 60, 11, 10, 9, }; // Will return zero for b = 0. int BitScanForward(ulong b) { Debug.Assert(b > 0, "Target number should not be zero"); return multiplyDeBruijnBitPosition[((ulong)((long)b & -(long)b) * DeBruijnSequence) >> 58]; }
NOTE: This is very fast.
- The De Bruijn lookup table needs to be pre-calculated.
Using Logs
int lsb = (int)(Math.Log(v,2));
Using a Loop
int getLSB(ulong v) { int lsb = 0; while ((v >>= 1) != 0) { lsb++; } return lsb; }
NOTE: This is very slow.
Using MS C++ Compiler Built-in
#include <intrin.h> unsigned char _BitScanForward( unsigned long * Index, unsigned long Mask ); unsigned char _BitScanForward64( unsigned long * Index, unsigned __int64 Mask );
Using .NET Core 3.0
.NET Core 3.0 introduced hardware intrinsics:
ulong value = 18; ulong result = System.Runtime.Intrinsics.X86.Bmi1.X64.TrailingZeroCount(value);
Alternatively, the new System.Numerics.Bitoperations methods also use hardware intrinsics:
int result2 = System.Numerics.BitOperations.TrailingZeroCount(value);
Using the integer log base 2 of an integer with an 64-bit IEEE float
TODO
int v; // 32-bit integer to find the log base 2 of int r; // result of log_2(v) goes here union { unsigned int u[2]; double d; } t; // temp t.u[__FLOAT_WORD_ORDER==LITTLE_ENDIAN] = 0x43300000; t.u[__FLOAT_WORD_ORDER!=LITTLE_ENDIAN] = v; t.d -= 4503599627370496.0; r = (t.u[__FLOAT_WORD_ORDER==LITTLE_ENDIAN] >> 20) - 0x3FF;
NOTE: The code above loads a 64-bit (IEEE-754 floating-point) double with a 32-bit integer (with no padding bits) by storing the integer in the mantissa while the exponent is set to 2^52.
- From this newly minted double, 2^52 (expressed as a double) is subtracted, which sets the resulting exponent to the log base 2 of the input value, v.
- All that is left is shifting the exponent bits into position (20 bits right) and subtracting the bias, 0x3FF (which is 1023 decimal).
- This technique only takes 5 operations, but many CPUs are slow at manipulating doubles, and the endianess of the architecture must be accommodated.
References
chess/programming/lsb_least_significant_bit.txt · Last modified: 2021/10/30 13:11 by peter