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chess:programming:king_tropism

Chess - Programming - King Tropism

King Tropism is a simplified form of king safety evaluation.

  • It takes into account the distance between the King and the attacking pieces, possibly weighted against piece value.
  • For example, one may double the distance value for a queen, and halve it for bishops and rooks.
  • This kind of evaluation acts in a probabilistic way - it is by no means certain that being close to the king helps in attacking it.

For example, if white castles short, black rook on h8 gets a higher tropism value regardless whether it stands on an open file.

  • Nevertheless, using this kind of crude evaluation term increases a probability of building up an attack.

King Tropism

chess/programming/king_tropism.txt · Last modified: 2022/01/06 20:06 by peter

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