====== Games - Quake - Setup a local QuakeJS server - Create a QuakeJS service ======
====== Install daemonize ======
Used in the init.d script.
sudo apt install daemonize
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====== Create the Service Script ======
Copy the service script to where it goes:
sudo cp ~/quakejs/init.d/quakejs /etc/init.d/quakejs
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====== Edit the startup script ======
Edit the /etc/init.d/quakejs file, change:
daemonize -v -p /var/run/$prog.pid -c /home/quake/quakejs -u quake /usr/bin/node build/ioq3ded.js +set fs_game baseq3 set dedicated 1 +exec server.cfg
to
daemonize -v -p /var/run/$prog.pid -c /root/quakejs /usr/bin/node build/ioq3ded.js +set fs_game baseq3 set dedicated 1 +exec server.cfg
**NOTE:** This setup has Quake running in a Container, so no need to have a separate user account.
* Therefore changing this to root.
====== Enable the Service Script ======
sudo update-rc.d quakejs defaults
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====== Complete ======
Whenever your Quake server boots up it will automatically start the QuakeJS game server and Apache2 webserver.
When a computer visits http://192.168.1.137/ they will automatically download the files they need from http://192.168.1.137/assets/ and then connect to the QuakeJS server at http://192.168.1.137:27960.
Have people point their browsers to http://192.168.1.137/ and enjoy!
**NOTE:** Instead of **http://192.168.1.137/ ** in the above, a DNS could be configured with a nicer name.
====== Test ======
sudo systemctl start quakejs
systemctl status quakejs
**NOTE:** Now try to connect to the server.
{{:games:quake:setup_a_local_quakejs_server:quake_-_connecting.png?600|}}
{{:games:quake:setup_a_local_quakejs_server:quake_-_main.png?600|}}
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Continue [[Games:Quake:Setup a local QuakeJS server:Playing Setup|Playing Setup]]